This week’s #ToughCallTuesday is a very special article, as I reached out to a past guest (something I look forward to doing more in the future…or you’ll get a lot of “Flintstones vs Jetsons” posts in the future).
On the day that massive mega-hit Fallout 4 was released, I implore you to consider Memories of Aeldaria as a David in an industry controlled by Goliaths.
Like any story worth telling this one is full of passion, adventure, trials, & hope. Memories of Aeldaria is a 3D, third person, action-adventure / role-playing game being developed by our staff here at Grand Arc Designs.
All of what exists today was merely a dream two and a half years ago. Countless hours were spent pouring over statistics, building conceptual designs, developing our first Game Design Document, and searching for the right talent to join our ranks. After months planning we established Grand Arc with a goal to create games we love based on solid standards and fair principals to be a force for good in this industry.
If there is one word that could describe our project, it would be ambitious. We have lofty dreams for Aeldaria and have put a lot of time into developing our partnerships to try and set us apart from an increasingly saturated Indie market. Too far from the path have a lot of companies strayed led by greed and sacrificing meaningful content for a bottom line. At least, that’s how we perceive the state of things. We truly care about making a quality product and delivering what we promise when we promise it. We will distinguish ourselves not just by the stories we tell and the worlds that we create, but also leading by example, delivering a completely realized product at fair market prices.
Trust is missing between many consumers with the publishers they once followed to what they swore would be the end and it is a shame how many of those loyal consumers are now treated. Die-hard gamers feel betrayed investing so much of their hard-earned cash into often disappointing and unrealized potential. This has to stop and both developers and publishers really need to focus on what their consumers want, and the answer is not having to spend often nearly $100 USD for a game, a season pass, possibly unreasonably long delays with little interaction between fans and developers, far less content than promised, broken or unplayable elements on day 1, and often much more.
When we see this problem and can really open our eyes to it, hopefully then understanding why change needs to happen is so important. And this is where we come in!
We are developing potentially a 30~50+ hour experience with familiar elements from classic titles that are simply meant to be polished. While we want to introduce some new ideas to the mix we feel there are enough companies trying to find new ways to re-invent the wheel. We think the wheel works just fine and we understand how the wheel works. Instead the most unique part of Aeldaria is how we intend to bring these elements together.
The player will journey as a young heroine who has temporarily lost her memory upon being thrust through space and time to crash land in the mysterious and surreal land of Aeldaria. The world and its mysteries will unfold to the player just as it unravels to her; allowing a touching glance at the once mighty Kingdom of Aeldaria as both learn together. Powerful allies and terrifying foes will be lying in wait as decisions you make alter the intricate strings of the web, ultimately leading to your chosen fate.
Why should you care?
If all of this simply isn’t enough to convince you, let’s take a look at some awesome facts about the project, about us, and about what we can accomplish together:
- We will be building a game with tons of content that you can essentially pre-order today for only $25.00
- Your contributions via liking, sharing, and donating to our campaign will increase our visibility and our chances of being funded. No matter how large or small your contribution is; we will be truly grateful.
- Your contribution will support not just this project becoming a reality, but you will also be helping to create jobs for nearly 20 individuals and their families.
- We have worked for the last year and a half diligently on a working budget of $0.00. While development will continue to churn, it will do so at a much slower pace if we cannot obtain necessary funding to enter a full production schedule.
We are dedicated to our goals and will continue moving forward with strong resolve despite learning curves or hurdles we may encounter.
Our website: http://www.grandarcdesigns.com/
E3 Week trailer:
Kickstarter Trailer (developed to be more like an immersive slow-build traditional cut-scene):
Greg here – I’m excited to see this project reach its goal. That’s why I’m backing this campaign. I urge you to do the same.